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…but also really helps inform who is what, where, and how to deal with it.…but the way it Yoshi Drums is fantastic.

Difficulty curve (especially due to non-binary difficulty).The stealth and avoidance mechanics in general.The Intro is, similarly, brilliantly designed from a gameplay perspective and deserves its own praise.The tutorial section is honestly very legit, does a fantastic job of escalation and giving the player ways to ease into mechanics before testing them.Aggregate: Cutscene incompetence here and there, most notably with… // …the way Arthur died to Nicholas.I’ve seen worse, but ultimately he detracts from the narrative Vitalis was just… not an engaging villain at all.Visual storytelling does a lot to add to the story.The sound design always adds to the narrative.The ratnado is, surprisingly, pretty terrifying.The rats themselves easily earn a positive for their usage and their tone.Amicia is similarly an excellent and well done character.…even further helped by his excellent voice actor.Hugo is an adorable beacon of light in an otherwise dark game, and is brilliantly used strategically throughout to perk things up….…but the way it built and crescendo’d into walking through a sea of rats as we struggled, screaming, to reach Hugo….The dream sequence is well constructed in general….Usage of color as atmosphere both highs and lows.…with tons of ups, downs, breathers, and tension.

Narrative pacing is excellent throughout….Intro does so much right in such a short period of time….Gilded storytelling things seemingly fine on the surface, but cues and hints of things being much worse.
